1st Game Design deadline

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1st deadline came and went. I delivered the shit out of it. Well, I delivered something. Let’s see how the powers that be like it.

So far, I have lived a fun-sized bit of a game writer’s life, and I had a lot of ups and downs already.

One day I thought, this is perfect! I can work everywhere! Take a laptop to a park or café! I get paid for sitting around and thinking up stuff! Or take some paper, and doodle away!

That other day, I fell asleep over my notes and dreamed up several ideas, ready to use the next morning. How convenient!

Next day, writer’s block.  Oh no! I have only written a few words today, and then I fell asleep! And without the dreams that completed my thought process for me! This sucks! I want my money back!

My creativity comes in bursts. I need to kindle my interest, so that I get consumed by an idea (this is much easier if it is my own idea), then everything “feels” easy. If I can’t get myself to fall into that berserk mode, it feels super hard.   The few days I had to spare for writing (in between my other jobs), I almost always did write nothing good in the first 5 hours. 80% of the good ideas in the last 3 hours of the day. It takes forever to get me to that zone, but the zone delivers. Most of the time.

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