1st Game Design deadline

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1st deadline came and went. I delivered the shit out of it. Well, I delivered something. Let’s see how the powers that be like it.

So far, I have lived a fun-sized bit of a game writer’s life, and I had a lot of ups and downs already.

One day I thought, this is perfect! I can work everywhere! Take a laptop to a park or café! I get paid for sitting around and thinking up stuff! Or take some paper, and doodle away!

That other day, I fell asleep over my notes and dreamed up several ideas, ready to use the next morning. How convenient!

Next day, writer’s block.  Oh no! I have only written a few words today, and then I fell asleep! And without the dreams that completed my thought process for me! This sucks! I want my money back!

My creativity comes in bursts. I need to kindle my interest, so that I get consumed by an idea (this is much easier if it is my own idea), then everything “feels” easy. If I can’t get myself to fall into that berserk mode, it feels super hard.   The few days I had to spare for writing (in between my other jobs), I almost always did write nothing good in the first 5 hours. 80% of the good ideas in the last 3 hours of the day. It takes forever to get me to that zone, but the zone delivers. Most of the time.

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Gamedesign & Dream-fueled writing

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A long and detailed dream inspired the whole concept & story of my latest album. So, I have known for quite some time that dreams work well for me. I like to complain, but for this I am grateful.

Last night, I let my heavy workload rest (music & sound effects) at 10 pm, because it was too late to start something completely new, so I took my notes for my game writing job and decided to write in bed for an hour or so. This didn’t really work at first.  I wrote down 3 words or so. But working in bed did succeed in making it difficult for me to fall asleep. It took me ages to fall asleep, and I was drifting back and forth multiple times that night. This morning, I had about 10 new ideas for my game, 3 more scenes and a big piece of the puzzle that is our main character. I had even scribbled down a few words in complete darkness at some point. I don’t really know WHEN those ideas came to me, but I take it!

I am on page 4 now of my little plot, about half of the basic story is done. Glad to report, that my first deadline was just moved back a little bit, but I like how this is taking form. More details soon!

Now, back to the pressing audio jobs at hand.*

* Have to mention this, so that any client who reads this doesn’t get pissed off. Audio still takes up 90% of my time, as it should. 😀

New Chapter!

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I already blurted this out between two deadlines: I got offered the paid chance to write for a game. Something I have been basically longing for since the heyday of Amiga 500.

© Bill Bertram 2006, CC-BY-2.5

© Bill Bertram 2006, CC-BY-2.5

Due to the usual secrecy of our trade, I can’t tell anything about it. That will make blogging about it very difficult.

I can only say, the similarities to my own project are definitely there. And I believe, this is something I could actually be good at, but I can’t know yet.

Will try to find out soon, how much I can say and not say about it, and report back to you.

But so far it’s clear: With a full-time job of writing music and designing sound, a band working on an album, 100% composed by me + doing my own artwork this time, a family…. What I am saying is, my own game has to rest for a while. Any game design ideas I will have I will put into the new job or put away for later.

The new game I am writing for will be much more immediate, you will see!