L.A. Noire is a new console game vaguely like Mafia or Grand Theft Auto, but you play a cop in 1947, solving crimes with Film Noire elements.
Here are my first impressions: Very stylish logo + menu. Game can be switched to Black & White, how cool is that. It drives as usual (and so far too long), shoots and hits as usual. Running is smoothly parcour (no buttons). Faces as good as you think, examination works really well. You lean over a body, move your hand along it, click, which zooms in, you can then move arm, head, or open his jacket to find a clue. The clues are always visible in the graphics, e.g. you turn a zoomed gun with your controller and find an inscription. Very immersive. Also: All doors that you can walk through are marked with a golden handle, that’s a very good idea. No more running into cardboard house fronts.
Interrogation a bit of a downer: it’s multiple choice (true, lie, doubt or sth) and every wrong answer restarts the whole interrogation. Not solved well. Sometimes it’s not clear what they want from you. If he lies, and you “doubt” his statement, still wrong! You need to click “Lie”. And if he says the truth, and you “doubt” him (which you always should as a cop), WRONG, try again, whole scene starts again. It took me 5 tries, and always the same unskippable dialogue.
But I love how he writes and sketches everything into his notebook, and you choose questions, places to go to etc. from your notebook. Sweet. Jazzy music meets Thriller-style orchestral music (many live musicians), very cool. The music also fulfills some purposes (e.g. telling you when you found all clues).
The whole package is of course great. Single cases, you play the cop up the career ladder.. So far, it still misses some charme, it feels wooden, no story arch. But it’s still tutorial-like, I hope that comes with time.